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 Post subject: [Dev] Dragoon Adjustments
PostPosted: Wed Jan 04, 2012 11:51 am 
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01-03-2012 02:27 PM
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As 2012 is the year of the dragon, it would be appropriate to disclose some information I have regarding dragoon adjustments.

*Currently these features are in-development and testing and are subject to change.

Wyvern Adjustments

Addition of Healing Breath IV (Lv80~)

Additional status ailment cures for Remove Breath depending on level
Curse/Bane (Lv60~)
Disease/Plague (Lv80~)
Petrification (Lv99~)


Ability Adjustments

Jump
Reduce recast time from 90 seconds → 60 seconds

High Jump
Reduce recast time from 180 seconds → 120 seconds
Increase the maximum range
Reduce the enmity of the closest party member behind you

Super Jump
Increase the maximum range
Reduce the enmity of the closest party member behind you

Spirit Jump
Reduce recast time from 90 seconds → 60 seconds

Soul Jump
Reduce recast time from 180 seconds → 120 seconds

 
Along with the reduced recast times for each ability, we will be simultaneously adjusting dragoon’s group 1 merit points for “Jump Recast” and “High Jump Recast.”

Jump Recast 3 seconds → 2 seconds
High Jump Recast 6 seconds → 4 seconds

Spirit Surge Adjustment

Increase effect duration from 60 seconds → 90 seconds


As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January.

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 Post subject: Re: [Dev] Dragoon Adjustments
PostPosted: Fri Jan 13, 2012 9:24 am 
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01-11-2012 06:07 PM #31
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Hey everyone

I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.

Quote:
Are there any plans to adjust the haste category for Spirit Surge?

Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.

We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.

Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.

Quote:
Curse/Bane (Lv60~)
Will this Cursna Breath have any effect on Doom?

Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).

Quote:
High jump
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump.

Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.

Quote:
Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose?

In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback.

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 Post subject: Re: [Dev] Dragoon Adjustments
PostPosted: Sat Jan 14, 2012 7:57 pm 
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I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.

For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)

Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.

In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.

Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:

Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison

If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.

The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern.

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 Post subject: Re: [Dev] Dragoon Adjustments
PostPosted: Wed Jan 18, 2012 2:51 pm 
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Greetings

Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.

Maximum recast timer slots
The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.

Interchanging abilities
Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:

Reevaluate parameters and numerical values
If adjusting the numbers is not enough, reevaluate the effects themselves
If the abilities are still unsatisfactory, consider removing abilities

As such, removing an ability would be a last resort (removing abilities has that large of an impact).

Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.

Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items.

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 Post subject: Re: [Dev] Dragoon Adjustments
PostPosted: Fri Jan 20, 2012 4:23 pm 
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[dev1070] Job Adjustments: Dragoon

New Wyvern Breath Abilities
Healing Breath IV (Lv. 80)
Remove Breath will now cure additional status ailments at the following levels:
Curse, bane and doom (Lv. 60)
Disease and plague (Lv. 80)
*In the event that a character is afflicted with multiple status ailments, Remove Breath will cure only one.
The effect cured will be determined by learnable level, with higher-level cure effects being prioritized over lower-level ones.
This ability is still under development, and adjustments to priority may be implemented in a future update.

Ability adjustments
Spirit Surge
The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.
Jump
Recast time shortened from 90 to 60 seconds.
High Jump
Recast time shortened from 180 to 120 seconds.
Expanded range.
Will also remove enmity from the nearest party member behind the dragoon.
Super Jump
Expanded range.
Will also remove enmity from the nearest party member behind the dragoon.
Spirit Jump
Recast time shortened from 90 to 60 seconds.
Soul Jump
Recast time shortened from 180 to 120 seconds.
Spirit Link
Recast time shortened from 180 to 90 seconds.
 
To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:
Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).

Attribute Ranking Adjustments :
HP will be raised from C to C+.
Evasion skill will be raised from C- to B.
Parrying skill will be raised from C to B-.

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